The character designer Tetsuya Nomura is a little late and it appears he doesn't at all like to be interviewed. Even before the interview start he begins to chain-smoke nervously.
What character was the most difficult and most time-consuming to produce?
Rinoa Heartilly, Tetsuya Nomura answers quickly at the same time as he lights a new cigarette.
Is it more difficult for you to feel content with the character design when it's about creating a heroine?
For it to be fun to watch the game, there must be someone to look at, Tetsuya grins.
So the fundamental criteria for character design in Final Fantasy is that everybody must look wonderful?
I think there was a pair of characters in Final Fantasy VII that had good personalities but that did not look good, says Tetsuya and stubs the cigarette.
Is it not superficial to see it that way? Must everything be beautiful?
To look beautiful is better than being ugly, Tetsuya answers while he takes a deep drag and looks like he hasn't even understood my question.
In Final Fantasy VII was a bigger range of variety. And that character design was too odd, laughs Yoshinori Kitase.
To me the character design of FF7 is not ugly nor odd at all, so what surprised me was that Nomura wanted it to be more beautiful and that Kitase defended that adding it was too odd. Haha those dudes, and were they nervous like written? Maybe cultural clash.
Source: Super Play, November 1999 (Sweden)