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by R. Kasahara
Sun Dec 06, 2015 5:58 pm
Forum: Support and Feedback
Topic: Board Feature Requests
Replies: 24
Views: 25041

Re: Board Feature Requests

I put a hack in place that should automatically apply notices whenever a post is edited. It seems to be working so far!
by R. Kasahara
Sun Dec 06, 2015 5:34 pm
Forum: Support and Feedback
Topic: Board Updates
Replies: 0
Views: 4098

Board Updates

This is a changelog separate from the Board Feature Requests thread, listing additional alterations to the Forums. If you have any questions about changes made here, please PM me.

Dec. 6, 2015: Editing time for posts is limited to one hour until further notice for regular members.
by R. Kasahara
Sun Dec 06, 2015 5:09 pm
Forum: Final Fantasy VII Discussion
Topic: FFVII Remake Megathread
Replies: 85
Views: 50003

Re: FFVII Remake Megathread

You can control the cast. Oh, good to see that, at least in the prototype phase :P Here's hoping for a refined version of XII's system, then (but if Akitoshi Kawazu goes anywhere near this game, I'm gonna play this even less than I was already planning on). Honestly i think you can replicate a lot ...
by R. Kasahara
Sat Dec 05, 2015 10:04 pm
Forum: Final Fantasy VII Discussion
Topic: FFVII Remake Megathread
Replies: 85
Views: 50003

Re: FFVII Remake Megathread

Forgot to mention this, but the OP's been updated with the official trailer now, plus a link to today's story on the Citadel about it. Also, it's mentioned in the YouTube description that the version of "Opening ~ Bombing Mission" used is from the 2007 album Distant Worlds: music from Fina...
by R. Kasahara
Sat Dec 05, 2015 6:46 pm
Forum: Final Fantasy VII Discussion
Topic: FFVII Remake Megathread
Replies: 85
Views: 50003

Re: FFVII Remake Megathread

New trailer, with English-language VO, shown at the PlayStation Experience keynote - <iframe width="560" height="315" src="https://www.youtube.com/embed/H21Ip_gN6U8" frameborder="0" allowfullscreen></iframe> The graphics looked kind of cheap on the gameplay si...
by R. Kasahara
Sat Nov 07, 2015 7:54 pm
Forum: Final Fantasy VII Discussion
Topic: FFVII Remake Megathread
Replies: 85
Views: 50003

Re: FFVII Remake Megathread

When did you post that update? That news only surfaced yesterday, and the Citadel's forums do not timestamp for edits (though this is something I want to change), nor do threads go back to being marked as "unread" when a post/reply is edited. In the future, it's best to make a new post ins...
by R. Kasahara
Wed Aug 12, 2015 5:39 pm
Forum: Final Fantasy VII Discussion
Topic: FFVII Remake Megathread
Replies: 85
Views: 50003

Re: FFVII Remake Megathread

OP updated. I've added a new section called "Speculation"; please let me know if there's anything I've missed that should go under there. I'm hearing lots of good stuff about Unreal Engine 4, not so much about Luminous though. I floated the UE4 idea since it would be cheaper, plus Square E...
by R. Kasahara
Thu Aug 06, 2015 6:15 pm
Forum: Final Fantasy VII Discussion
Topic: FFVII Remake Megathread
Replies: 85
Views: 50003

Re: FFVII Remake Megathread

Thanks for the info. Can't say it's all that surprising, but good to know, I guess?

I'm going to do a little speculating here: Unreal Engine 4 will be used for the remake.
by R. Kasahara
Thu Jul 30, 2015 9:25 pm
Forum: Final Fantasy VII Discussion
Topic: FFVII Remake Megathread
Replies: 85
Views: 50003

Re: FFVII Remake Megathread

OP updated. The main part of today's news is that the battle system will be significantly altered.

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